Having wrapped up our Masks of Nyarlathotep game, we met this week to begin our Helvéczia game. A month or so ago I pitched the game as one of three options for the group, and they were unanimous in choosing it. None of my players were familiar with the game at all, but my short description was: "17th century fantasy Switzerland. Rapier duels, early black powder weaponry, dark comedy religious strife. Sort of a mix of Three Musketeers, Princess Bride, and Solomon Kane." I've been digging more into the recommended reading M. Lux provides - Dumas, Grimm, Hoffman, and Grimmelshausen have been added to my library and greedily consumed, but I've also found good inspiration in Voltaire, Maupassant, and Mortimer's guide to Restoration Britain - I would love to see a similar book for the continent. But I've found plenty of touchpoints to reference when explaining the rather niche setting and my players have been enthusiastic about it.