2018 will be the 50th anniversary of the release of George A. Romero's Night of the Living Dead, and in the past half century zombies have shambled through countless movies, tv series, comics, books, and games. The original D&D box set came out only 6 years after Night of the Living Dead and zombies were already included in Book 2, Monsters & Treasure. They shared an entry with skeletons. Their description reads:
Skeletons and Zombies act only under the instructions of their motivator, be it a Magic-User or Cleric (Chaos). They are usually only found near graveyards, forsaken places, and dungeons; but there is a possibility of their being located elsewhere to guard some item (referee's option). There is never any morale check for these monsters; they will always attack until totally wiped out.The immunity to morale checks is the only thing really special about these undead. The
Moldvay Basic edition expanded on the zombie by granting it immunity to sleep, charm, and any form of mind reading. It also specified that they are silent prior to attacking, giving them an implicit advantage on gaining surprise over the party, but they are slow, always attacking last every round. The 1e Monster Manual is pretty similar, but grants immunity to hold and cold-based spells as well. Regardless of edition, zombies can be described as slow melee fighters, low armor but a bit tougher than skeletons, with standard undead immunities. And in my experience, they have never been very scary foes. The typical strategy is to keep a clear line of retreat, firing ranged weapons and backing away. If you have to engage in melee, it's not a big deal cause they have poor AC and if you've put a couple arrows in them, probably not much health left.
So why are the zombies of Hyperborea scary?
Rayguns! |
This isn't the first game to model the spreading of the zombie infection, but it's the first one I've read or played. I gave my players fair warning since it's such a dramatic departure from expectations of the zombie in these games. I didn't explain the exact mechanics, but just warned them that everything they've heard about zombies is probably true here. The response is great and zombies are fun, lethal, and really frightening monster once again. The dungeon we're exploring has a decently complex layout, so I'm looking forward to seeing the group face off against zombies in narrow, twisting hallways, or crashing through previously blocked doors, jumping out from behind. I think we'll get a lot of fun out of zombies in Hyperborea. And if they start to get stale, I can always bring out the rayguns.
I like this a lot but would grant a save vs zombified
ReplyDeleteYou have found the fear.
ReplyDeleteI look forward to the rayguns.